Sink into the simulation meant to recreate the festive atmosphere of a long forgotten ritual, where death and sugar went hand in hand.
This was our very first try at making a rhythm game, which was more or less a stunning success. While obviously the mechanics still could use some (or more) tweaking, it was enough to earn us the “Crowd Pleaser” award at Techland Jam, making everyone clap to the enchanting sounds of the Fortepiñato.
Goal:
Reach the end of the song with as few casualties as possible.